Game-Based Practices for Radical Urban Visions
Author
Other authors
Publication date
2022ISBN
9781799897323
Abstract
The chapter explores disruptive uses of serious games to achieve radical urban visions through the
presentation and critical discussion of three recent case studies developed in graduate and postgraduate
university courses. The chapter addresses the underpinnings of game-based design practices and
discusses their untapped potential to spark imagination and bring about new urban visions. The focus is
on subverting the expectations of the aims, methods, and results of spatial design projects in the context
of higher educational institutions. Most importantly, games and play are used to radically address
pressing technical, societal, and environmental topics in a disruptive way, generating new urban visions
that push the limits of what is considered probable, desirable, and even imaginable.
Document Type
Chapter or part of a book
Document version
Submitted version
Pages
39 p.
Publisher
IGI Global Engineering Science Reference
Is part of
Handbook of Research on Promoting Economic and Social Development through Serious Games
Recommended citation
Paez, Roger (2022). Game-Based Practices for Radical Urban Visions. Dins Bernardes, Oscar, Amorim, Vanessa, Eds., Handbook of Research on Promoting Economic and Social Development Through Serious Games. (p. 493-523)

