Show simple item record

dc.contributorUniversitat de Vic - Universitat Central de Catalunya. Facultat d'Educació, Traducció, Esports i Psicologia
dc.contributor.authorFernandez-Rio, Javier
dc.contributor.authorTorres Cladera, Gemma
dc.contributor.authorComerma Torras, Eduard
dc.contributor.authorFlores Aguilar, Gonzalo
dc.date.accessioned2026-01-09T11:50:56Z
dc.date.created2025
dc.date.issued2025
dc.identifier.citationFernández-Rio, J., Torres-Cladera, G., Comerma-Torras, E., Flores-Aguilar, G (2025) Effects on psychological health and personal well-being from a motivational perspective. Sport in Society. https://doi.org/10.1080/17430437.2025.2510947. Enllaç a la publicació Fernández Rio, J., Torres Cladera, G., Comerma Torras, E., Flores Aguilar, G. (2025). Gamification in physical education teacher education. Effects on psychological health and personal well-being from a motivational perspective. Sport in Society, 28(11), 1698-1715. https://doi.org/10.1080/17430437.2025.2510947ca
dc.identifier.issn1743-0445ca
dc.identifier.urihttp://hdl.handle.net/10854/180746
dc.description.abstractThe aim of this study was to assess the impact of gamification on psychological health and personal well-being in Physical Education Teacher Education from a motivational perspective. A total of 125 students, 22.8 ± 2.56 years, enrolled in two class groups at a university in Spain were divided into an experimental group, which experienced gamification, and a comparison group, which experienced a traditional approach. The study followed a quasi-experimental, pre-test-post-test design (18 wk). Participants’ perceived autonomy support, basic psychological needs, and 3x2 achievement goals were assessed. Only the gamified program produced a significant increase in perceived autonomy- support and students’ autonomy, while their other-approach and other-avoidance achievement goals significantly decreased. Participants found gamification an autonomy-supportive framework that increased personal autonomy. It helped decrease interpersonal comparison. Given these results, it could be said that gamification could contribute to improving levels of psychological health and personal well-being among participants.ca
dc.format.extent19 p.ca
dc.language.isoengca
dc.publisherTaylor & Francisca
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subject.otherEnsenyament universitarica
dc.subject.otherPedagogiaca
dc.subject.otherMotivació en l'educacióca
dc.subject.otherSalut mentalca
dc.subject.otherInnovacions tecnològiquesca
dc.titleGamification in physical education teacher education. Effects on psychological health and personal well-being from a motivational perspectiveca
dc.typeinfo:eu-repo/semantics/articleca
dc.description.versioninfo:eu-repo/semantics/acceptedVersionca
dc.embargo.terms18 mesosca
dc.identifier.doihttps://doi.org/10.1080/17430437.2025.2510947ca
dc.rights.accessLevelinfo:eu-repo/semantics/embargoedAccess
dc.date.embargoEnd2026-06-30T01:00:00Z
dc.subject.udc378ca


Files in this item

This document contains embargoed files until 2026-06-30

This item appears in the following Collection(s)

Show simple item record

Attribution-NonCommercial-NoDerivatives 4.0 International
Except where otherwise noted, this item's license is described as http://creativecommons.org/licenses/by-nc-nd/4.0/
Share on TwitterShare on LinkedinShare on FacebookShare on TelegramShare on WhatsappPrint