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dc.contributorCISTI 2013
dc.contributorIberian Conference on Information Systems and Technologies (8a : 2013 : Lisboa)
dc.contributorUniversitat de Vic. Facultat d'Empresa i Comunicació
dc.contributor.authorEguía, José Luis
dc.contributor.authorContreras, Ruth S. (Ruth Sofhía)
dc.contributor.authorSolano Albajés, Lluís
dc.date.accessioned2014-01-07T19:14:57Z
dc.date.available2014-01-07T19:14:57Z
dc.date.created2013
dc.date.issued2013
dc.identifier.isbn9789899624795
dc.identifier.urihttp://hdl.handle.net/10854/2602
dc.description.abstractThis paper explains the work that we have been doing related with what teacher think about digital games in the classroom. The main objective is to discover and understand why Catalan teachers in general are not using digital games. The paper it is based on the digital game Miquel Crusafont that we have developed. Observation and in depth interviews has been done with primary school teachers in order to have attitudes and teachers point of view. As a results of our work we present several teacher barriers to digital game use, for example nobody of teachers reported learning about digital games during preservice training, or that almost all of teachers reports that parents are not supportive of digital games use at school or in home.ca_ES
dc.formatapplication/pdf
dc.format.extent7 p.ca_ES
dc.language.isospaca_ES
dc.publisherAISTIca_ES
dc.rightsTots els drets reservatsca_ES
dc.subject.otherJocs per ordinadorca_ES
dc.subject.otherTecnologia educativa
dc.titleJuegos digitales en las aulas Catalanas: El punto de vista de los profesoresca_ES
dc.typeinfo:eu-repo/semantics/conferenceObjectca_ES
dc.rights.accessRightsinfo:eu-repo/semantics/closedAccessca_ES


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