Aprendizagem baseada em Jogos Digitais Entrevistas com professores que utilizam jogos digitais em suas práticas educativas
Other authors
Publication date
2013Abstract
In contrast to other media like TV or cinema,
digital games are unique and different because they offer a
persuasive rhetoric. This investigation introduces the cases of two
primary school teachers who use digital games as one of their
teaching methods. Both cases are multimodal and show the
teacher’s position in education. This work also explores the
challenges faced by teachers as instructors, and the application of
digital games in modern classes.From an ethnographic view,
gathering information techniques are used, such as documentary
analysis and interviews in order to collect data about each case
with two teachers from the province of Barcelona. The obtained
results raise important questions: what is the main role of a
teacher using digital games in class, how teachers participate in
learning based on digital games and how digital games are
developed and combined with other teaching methodologies. The
conclusions obtained by this research let us understand the
reason why using digital games in class allows the students to
learn and keep their motivation: digital games stimulate them so
they can establish a personal connection.
Document Type
Object of conference
Language
Portuguese
Keywords
Pages
7 p.
This item appears in the following Collection(s)
- Documents de Congressos [174]
Rights
Aquest document està subjecte a aquesta llicència Creative Commons
Except where otherwise noted, this item's license is described as http://creativecommons.org/licenses/by-nc-nd/3.0/es/