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Co-creation of a serious game to develop competences on the primary education program
dc.contributor | Universitat de Vic. Facultat d'Empresa i Comunicació | |
dc.contributor | CISTI 2014 | |
dc.contributor | Iberian Conference on Information Systems and Technologies (9è : Barcelona: 2014) | |
dc.contributor.author | Eguía, José Luis | |
dc.contributor.author | Contreras, Ruth S. (Ruth Sofhía) | |
dc.contributor.author | Albajes, L.S. | |
dc.date.accessioned | 2014-10-30T12:29:14Z | |
dc.date.available | 2014-10-30T12:29:14Z | |
dc.date.created | 2014 | |
dc.date.issued | 2014 | |
dc.identifier.citation | Eguia-Gómez, J.L.; Contreras Espinosa, R.S. ; Albajes, L.S. (2014) Co-creation of a serious game to develop competences on the primary eduction program. Iberian Conference on Information Systems and Technologies CISTI | ca_ES |
dc.identifier.uri | http://hdl.handle.net/10854/3463 | |
dc.description.abstract | This paper presents the research work carried out by an interdisciplinary group of technologists and entertainment experts in collaboration with primary teachers to develop a serious game to work primary education-oriented competences. The serious game called “Ferran Alsina” is conceived as a tool to develop competences in the primary education program. To design this game, 25 primary school teachers helped the technical and investigative team in a co-creation activity executed with the methodology named Action-Research. This allowed the implementation of competences inside the game’s playability and narrative. | ca_ES |
dc.description.abstract | This paper presents the research work carried out by an interdisciplinary group of technologists and entertainment experts in collaboration with primary teachers to develop a serious game to work primary education-oriented competences. The serious game called 'Ferran Alsina' is conceived as a tool to develop competences in the primary education program. To design this game, 25 primary school teachers helped the technical and investigative team in a co-creation activity executed with the methodology named Action-Research. This allowed the implementation of competences inside the game's playability and narrative. | ca_ES |
dc.format | application/pdf | |
dc.format.extent | 6 p. | ca_ES |
dc.language.iso | eng | ca_ES |
dc.rights | Tots els drets reservats | ca_ES |
dc.subject.other | Jocs per ordinador | ca_ES |
dc.subject.other | Tecnologia educativa | ca_ES |
dc.title | Co-creation of a serious game to develop competences on the primary education program | ca_ES |
dc.type | info:eu-repo/semantics/conferenceObject | ca_ES |
dc.identifier.doi | https://doi.org/10.1109/CISTI.2014.6877080 | |
dc.relation.publisherversion | http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6877080 | |
dc.rights.accessRights | info:eu-repo/semantics/closedAccess | ca_ES |
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