Creation of video games as a cognitive resource in the framework of Participatory Action Research Case Study: The Videogame Miquel Crusafont
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Publication date
2012Abstract
The case study described below, is an example of the
application of the Participatory Action Research in the use of
videogames as cognitive resource. The game Miquel Crusafont
(part of the Personatges en Joc collection) was created in the
framework of this investigation.
Document Type
Object of conference
Language
English
Keywords
Jocs per ordinador
Pages
6 p.
This item appears in the following Collection(s)
- Documents de Congressos [174]
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