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dc.contributorUniversitat de Vic - Universitat Central de Catalunya. Elisava, Facultat de Disseny i Enginyeria de Barcelona
dc.contributor.authorPaez, Roger
dc.date.accessioned2026-02-05T18:17:31Z
dc.date.available2026-02-05T18:17:31Z
dc.date.issued2022
dc.identifier.citationPaez, Roger (2022). Game-Based Practices for Radical Urban Visions. Dins Bernardes, Oscar, Amorim, Vanessa, Eds., Handbook of Research on Promoting Economic and Social Development Through Serious Games. (p. 493-523)ca
dc.identifier.isbn9781799897323ca
dc.identifier.urihttp://hdl.handle.net/10854/180813
dc.description.abstractThe chapter explores disruptive uses of serious games to achieve radical urban visions through the presentation and critical discussion of three recent case studies developed in graduate and postgraduate university courses. The chapter addresses the underpinnings of game-based design practices and discusses their untapped potential to spark imagination and bring about new urban visions. The focus is on subverting the expectations of the aims, methods, and results of spatial design projects in the context of higher educational institutions. Most importantly, games and play are used to radically address pressing technical, societal, and environmental topics in a disruptive way, generating new urban visions that push the limits of what is considered probable, desirable, and even imaginable.ca
dc.format.extent39 p.ca
dc.publisherIGI Global Engineering Science Referenceca
dc.relation.ispartofHandbook of Research on Promoting Economic and Social Development through Serious Gamesca
dc.subject.otherGamesca
dc.subject.otherUrbanismca
dc.titleGame-Based Practices for Radical Urban Visionsca
dc.typeinfo:eu-repo/semantics/bookPartca
dc.description.versioninfo:eu-repo/semantics/submittedVersionca
dc.embargo.termscapca
dc.identifier.doihttps://doi.org/10.4018/978-1-7998-9732-3.ch022ca
dc.rights.accessLevelinfo:eu-repo/semantics/openAccess


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