Mostrar el registro sencillo del ítem

dc.contributorUniversitat de Vic. Grup de Recerca en Interaccions Digitals
dc.contributorBrazilian Symposium on Computer Games and Digital Entertainment (11è: 2012: Brasilia)
dc.contributor.authorEguía, José Luis
dc.contributor.authorContreras, Ruth S. (Ruth Sofhía)
dc.contributor.authorSolano Albajés, Lluís
dc.contributor.authorHildebrand, Hermes Renato
dc.contributor.otherSBGames 2012
dc.date.accessioned2012-11-23T17:05:34Z
dc.date.available2012-11-23T17:05:34Z
dc.date.created2012
dc.date.issued2012
dc.identifier.issn2179-2259
dc.identifier.urihttp://hdl.handle.net/10854/1929
dc.description.abstractA digital game was created as a resource for cognitive learning and afterwards it was used in primary schools in order to survey its active users. The methods used to recollect data were observation, in-depth interviews and focus groups. The main target of this study is to collect points of view of different primary school teachers. Conclusions show us how the group of study members perceive the use of digital games in the classroom.ca_ES
dc.formatapplication/pdf
dc.format.extent5 p.ca_ES
dc.language.isopor
dc.rightsAquest document està subjecte a aquesta llicència Creative Commonsca_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/ca_ES
dc.subject.otherJocs per ordinadorca_ES
dc.subject.otherTecnologia educativa
dc.titleUsando um Jogo Digital na Sala de Aula do Ensino Fundamental: Visão dos Professoresca_ES
dc.typeinfo:eu-repo/semantics/conferenceObjectca_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_ES


Ficheros en el ítem

 

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem

Aquest document està subjecte a aquesta llicència Creative Commons
Excepto si se señala otra cosa, la licencia del ítem se describe como http://creativecommons.org/licenses/by-nc-nd/3.0/es/
Compartir en TwitterCompartir en LinkedinCompartir en FacebookCompartir en TelegramCompartir en WhatsappImprimir