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dc.contributorIberian Conference on Information Systems and Technologies (6a : 2011 : Chaves, Portugal)
dc.contributorCISTI 2011
dc.contributorUniversitat de Vic. Facultat d'Empresa i Comunicació
dc.contributor.authorEguía, José Luis
dc.contributor.authorContreras, Ruth S. (Ruth Sofhía)
dc.contributor.authorSolano Albajés, Lluís
dc.date.accessioned2012-11-23T18:12:39Z
dc.date.available2012-11-23T18:12:39Z
dc.date.created2011
dc.date.issued2011
dc.identifier.citationEguia, J.L. ; Contreras, R. ; Solano-Albajes, L. "Video games as a cognitive resource" A: Sistemas e tecnologias de informaçao. Braga, Portugal: APPACDM, 2011ca_ES
dc.identifier.isbn978-989-96247-57
dc.identifier.urihttp://hdl.handle.net/10854/1930
dc.description.abstractRecently the video games, have become recognized as rich learning contents for students, because the students can improve they cognitive development. In this paper we explore the cognitive opportunities for the videogames as learning environments, using a case study: Joan de Peratallada. The aim is promote dialogue and possible collaborations between a cognitive videogame and schools.ca_ES
dc.formatapplication/pdf
dc.format.extent6 p.ca_ES
dc.language.isoengca_ES
dc.publisherAPPACDMca_ES
dc.rightsTots els drets reservatsca_ES
dc.subject.otherJocs per ordinadorca_ES
dc.titleVideo games as a cognitive resource. Case study: video game "Joan de Peratallada"ca_ES
dc.typeinfo:eu-repo/semantics/conferenceObjectca_ES
dc.rights.accessRightsinfo:eu-repo/semantics/closedAccessca_ES


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