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dc.contributorUniversitat de Vic. Facultat d'Empresa i Comunicació
dc.contributorUniversitat de Vic. Grup de Recerca en Interaccions Digitals
dc.contributorBrazilian Symposium on Computer Games and Digital Entertainment (12è: 2013: Sao Paulo)
dc.contributor.authorContreras, Ruth S. (Ruth Sofhía)
dc.contributor.authorEguía, José Luis
dc.contributor.authorHildebrand, Hermes Renato
dc.date.accessioned2014-03-05T09:07:46Z
dc.date.available2014-03-05T09:07:46Z
dc.date.created2013
dc.date.issued2013
dc.identifier.urihttp://hdl.handle.net/10854/2755
dc.description.abstractIn contrast to other media like TV or cinema, digital games are unique and different because they offer a persuasive rhetoric. This investigation introduces the cases of two primary school teachers who use digital games as one of their teaching methods. Both cases are multimodal and show the teacher’s position in education. This work also explores the challenges faced by teachers as instructors, and the application of digital games in modern classes.From an ethnographic view, gathering information techniques are used, such as documentary analysis and interviews in order to collect data about each case with two teachers from the province of Barcelona. The obtained results raise important questions: what is the main role of a teacher using digital games in class, how teachers participate in learning based on digital games and how digital games are developed and combined with other teaching methodologies. The conclusions obtained by this research let us understand the reason why using digital games in class allows the students to learn and keep their motivation: digital games stimulate them so they can establish a personal connection.ca_ES
dc.formatapplication/pdf
dc.format.extent7 p.ca_ES
dc.language.isopor
dc.rightsAquest document està subjecte a aquesta llicència Creative Commonsca_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/ca_ES
dc.subject.otherJocs per ordinadorca_ES
dc.subject.otherTecnologia educativaca_ES
dc.titleAprendizagem baseada em Jogos Digitais Entrevistas com professores que utilizam jogos digitais em suas práticas educativasca_ES
dc.typeinfo:eu-repo/semantics/conferenceObjectca_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccessca_ES


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Aquest document està subjecte a aquesta llicència Creative Commons
Except where otherwise noted, this item's license is described as http://creativecommons.org/licenses/by-nc-nd/3.0/es/
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