Apps IoT in Sport
View/Open
Author
Other authors
Publication date
2015-09Abstract
Internet of Things technology (in advance, IoT) applied into the sports world.
We want to make a study with extractions of data to identify different movements and
behaviors in sport during the practice of sport.
The company has acquired a wearable and wants to take advantage of the Master Thesis
for analyze their chances of collecting sensory data.
This device is the Myo and has ability to capture eight indicators EMG (electromyography)
also equipped with an accelerometer.
The analysis of this device allows us to create a mobile app to store the collected data to a
cloud environment, resource use to document and make the Master Thesis.
Data collection would be in a real environment, we believe that an appropriate
environments in sport could be Hockey.
If we can study the data collected and allows us to find the capacity to define behavior
patterns then exploited with another mobile application to represent of these movements
on a player in free activity (training or matches).
Document Type
Master's final project
Document version
Director/a: Pere Martí Puig
Language
English
Keywords
Esports
Aplicacions mòbils
Pages
75 p.
Note
Curs 2014-2015
This item appears in the following Collection(s)
Rights
Tots els drets reservats