Apps IoT in Sport
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Autor/a
Otros/as autores/as
Fecha de publicación
2015-09Resumen
Internet of Things technology (in advance, IoT) applied into the sports world.
We want to make a study with extractions of data to identify different movements and
behaviors in sport during the practice of sport.
The company has acquired a wearable and wants to take advantage of the Master Thesis
for analyze their chances of collecting sensory data.
This device is the Myo and has ability to capture eight indicators EMG (electromyography)
also equipped with an accelerometer.
The analysis of this device allows us to create a mobile app to store the collected data to a
cloud environment, resource use to document and make the Master Thesis.
Data collection would be in a real environment, we believe that an appropriate
environments in sport could be Hockey.
If we can study the data collected and allows us to find the capacity to define behavior
patterns then exploited with another mobile application to represent of these movements
on a player in free activity (training or matches).
Tipo de documento
Trabajo fin de máster
Versión del documento
Director/a: Pere Martí Puig
Lengua
Inglés
Palabras clave
Esports
Aplicacions mòbils
Páginas
75 p.
Nota
Curs 2014-2015
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