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dc.contributorUniversitat de Vic - Universitat Central de Catalunya. Grup de Recerca en Tractament de Dades i senyals
dc.contributorUniversitat Politècnica de Catalunya
dc.contributor.authorContreras, Ruth S. (Ruth Sofhía)
dc.contributor.authorEguía, José Luis
dc.date.accessioned2022-03-16T08:28:51Z
dc.date.available2022-03-16T08:28:51Z
dc.date.created2022
dc.date.issued2022
dc.identifier.citationContreras-Espinosa, R. S., Eguia-Gomez, J.L. (2022). How to Gamify E-Government Services?: A Taxonomy of Game Elements. Dins Oscar Bernardes, Vanessa Amorim António Carrizo Moreira, Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations. (p. 86-104)es
dc.identifier.isbn9781799892250
dc.identifier.urihttp://hdl.handle.net/10854/7047
dc.description.abstractGamification has been employed in e-government services domain over the past twenty years. The literature shows that gamification still lacks formal definitions to support the design of gamified strategies in e-government platforms and services. This document displays a taxonomy of game elements for e-government services. Authors first identified and analysed the game elements commonly employed by gamification frameworks and models focused on e-government services. Next, researchers determined a taxonomy composed of gamification elements for egovernment services. The gamification elements are: Reputation, Competition, Cooperation-Team, Social interaction, Progress bar, Reward-prize, Level, Badge, Point, Ranking-Leaderboard, Mission, Puzzle, Goal, Customization, Emotion, Vote, User profile, Player roles, Stories, Avatar, Rule, Lifetime, Economy, Imposed Choice-Action, Forum, Chat, Share, Post, Emoticons and Location tagging. All these game elements were collected from the literature. Next, to evaluate the taxonomy, the authors conducted workshops, in 3 rounds, with 19 gamification experts to evaluate the taxonomy. The proposed taxonomy, with 30 game elements, was well accepted of the experts because helps to standardising the game elements employed in e-government services. Authors also believe that the taxonomy created can be used within most existing frameworks, since its definitions cover most of the elements that exist in previous frameworks in e-government services.es
dc.description.sponsorshipCo-funded by the Horizon 2020 programme of the Europena Union CO3 project Grant Agreement 822615
dc.formatapplication/pdfes
dc.format.extent21 p.es
dc.language.isoenges
dc.publisherIGI Globales
dc.rightsTots els drets reservatses
dc.rights(c) 2022 by IGI Global- All rights reserved.
dc.subject.otherGamificacióes
dc.subject.otherE-governmentes
dc.subject.otherGame elementses
dc.subject.otherTaxonomyes
dc.subject.otherUser Profilees
dc.titleHow to Gamify e-government services? A Taxonomy of Game Elementses
dc.typeinfo:eu-repo/semantics/bookPartes
dc.identifier.doihttps:doi.org/10.4018/978-1-7998-9223-6.ch004
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccesses
dc.type.versioninfo:eu-repo/acceptedVersiones


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