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Video games as a cognitive resource. Case study: video game "Joan de Peratallada"
dc.contributor | Iberian Conference on Information Systems and Technologies (6a : 2011 : Chaves, Portugal) | |
dc.contributor | CISTI 2011 | |
dc.contributor | Universitat de Vic. Facultat d'Empresa i Comunicació | |
dc.contributor.author | Eguía, José Luis | |
dc.contributor.author | Contreras, Ruth S. (Ruth Sofhía) | |
dc.contributor.author | Solano Albajés, Lluís | |
dc.date.accessioned | 2012-11-23T18:12:39Z | |
dc.date.available | 2012-11-23T18:12:39Z | |
dc.date.created | 2011 | |
dc.date.issued | 2011 | |
dc.identifier.citation | Eguia, J.L. ; Contreras, R. ; Solano-Albajes, L. "Video games as a cognitive resource" A: Sistemas e tecnologias de informaçao. Braga, Portugal: APPACDM, 2011 | ca_ES |
dc.identifier.isbn | 978-989-96247-57 | |
dc.identifier.uri | http://hdl.handle.net/10854/1930 | |
dc.description.abstract | Recently the video games, have become recognized as rich learning contents for students, because the students can improve they cognitive development. In this paper we explore the cognitive opportunities for the videogames as learning environments, using a case study: Joan de Peratallada. The aim is promote dialogue and possible collaborations between a cognitive videogame and schools. | ca_ES |
dc.format | application/pdf | |
dc.format.extent | 6 p. | ca_ES |
dc.language.iso | eng | ca_ES |
dc.publisher | APPACDM | ca_ES |
dc.rights | Tots els drets reservats | ca_ES |
dc.subject.other | Jocs per ordinador | ca_ES |
dc.title | Video games as a cognitive resource. Case study: video game "Joan de Peratallada" | ca_ES |
dc.type | info:eu-repo/semantics/conferenceObject | ca_ES |
dc.rights.accessRights | info:eu-repo/semantics/closedAccess | ca_ES |
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