Video games as a cognitive resource. Case study: video game "Joan de Peratallada"
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Publication date
2011ISBN
978-989-96247-57
Abstract
Recently the video games, have become recognized as
rich learning contents for students, because the students can
improve they cognitive development. In this paper we explore the
cognitive opportunities for the videogames as learning
environments, using a case study: Joan de Peratallada. The aim
is promote dialogue and possible collaborations between a
cognitive videogame and schools.
Document Type
Object of conference
Language
English
Keywords
Pages
6 p.
Publisher
APPACDM
Citation
Eguia, J.L. ; Contreras, R. ; Solano-Albajes, L. "Video games as a cognitive resource" A: Sistemas e tecnologias de informaçao. Braga, Portugal: APPACDM, 2011
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- Documents de Congressos [174]
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