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Creation of video games as a cognitive resource in the framework of Participatory Action Research Case Study: The Videogame Miquel Crusafont
dc.contributor | Iberian Conference on Information Systems and Technologies (7a : 2012 : Madrid) | |
dc.contributor | CISTI 2012 | |
dc.contributor | Universitat de Vic. Facultat d'Empresa i Comunicació | |
dc.contributor.author | Eguía, José Luis | |
dc.contributor.author | Contreras, Ruth S. (Ruth Sofhía) | |
dc.contributor.author | Solano Albajés, Lluís | |
dc.date.accessioned | 2012-11-23T18:48:56Z | |
dc.date.available | 2012-11-23T18:48:56Z | |
dc.date.created | 2012 | |
dc.date.issued | 2012 | |
dc.identifier.uri | http://hdl.handle.net/10854/1931 | |
dc.description.abstract | The case study described below, is an example of the application of the Participatory Action Research in the use of videogames as cognitive resource. The game Miquel Crusafont (part of the Personatges en Joc collection) was created in the framework of this investigation. | ca_ES |
dc.format | application/pdf | |
dc.format.extent | 6 p. | ca_ES |
dc.language.iso | eng | ca_ES |
dc.rights | Tots els drets reservats | ca_ES |
dc.subject.other | Jocs per ordinador | ca_ES |
dc.title | Creation of video games as a cognitive resource in the framework of Participatory Action Research Case Study: The Videogame Miquel Crusafont | ca_ES |
dc.type | info:eu-repo/semantics/conferenceObject | ca_ES |
dc.rights.accessRights | info:eu-repo/semantics/closedAccess | ca_ES |
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