Video games as a cognitive resource. Case study: video game "Joan de Peratallada"
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Otros/as autores/as
Fecha de publicación
2011ISBN
978-989-96247-57
Resumen
Recently the video games, have become recognized as
rich learning contents for students, because the students can
improve they cognitive development. In this paper we explore the
cognitive opportunities for the videogames as learning
environments, using a case study: Joan de Peratallada. The aim
is promote dialogue and possible collaborations between a
cognitive videogame and schools.
Tipo de documento
Objeto de conferencia
Lengua
Inglés
Palabras clave
Páginas
6 p.
Publicado por
APPACDM
Citación
Eguia, J.L. ; Contreras, R. ; Solano-Albajes, L. "Video games as a cognitive resource" A: Sistemas e tecnologias de informaçao. Braga, Portugal: APPACDM, 2011
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